Abstract: 3D Visual Grounding (3DVG) involves localizing target objects in 3D point clouds based on natural language. While prior work has made strides using textual descriptions, leveraging spoken ...
Add a PhysicalAudio3D node to your scene. Set the Audio Target to the node which will be hearing the audio. Your scene MUST have a NavigationRegion3D node with a NavigationMesh for the audio to move ...
Abstract: This work proposes a monitoring strategy based on kurtosis and skewness of sound signals to detect and classify the machine conditions in fused deposition modeling (FDM). The methodology ...
Battlefield 6 has been out for several months now, and as the meta has settled, the pressure to perform has only increased. That pressure can feel daunting, but it’s much easier to handle when you’re ...