Veteran reporter and editor with over ten years of experience. Probably reading comic books. A new video shared by UploadVR shows a prototype PlayStation VR controller that would enable finger ...
Noitom have unveiled their VR gloves which aim to put your hands and fingers into virtual reality with motion tracking provided courtesy of HTC’s recently launched Vive Tracker accessory. The Hi5 ...
VR input gloves are getting a big boost thanks to HTC’s newly revealed Vive Tracker. The combination of Noitom’s Hi5 VR glove and the Tracker forms a surprisingly compelling input experience that adds ...
Sony today revealed a first look at its long-rumored VR motion controller with finger-tracking, along with detailed documentation of its inner workings. The controller prototype uses 62 advanced ...
Behind closed doors Valve has been working on the next-generation of virtual reality controller, and it seems like it is finally getting close to a market-ready product. Valve has announced it is ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More While makers of mixed reality headsets move closer each year to ...
If the user is wearing VR glasses, a virtual interface such as a piano or computer keyboard can be projected onto a real-world surface such as desktop. A camera in the glasses will then keep track of ...
Valve’s prototype controllers for future interaction in virtual reality have a much more nuanced and varied approach to VR inputs thanks to some neat design choices. Alongside finger tracking and ...
Michael Ingram is a Senior Contributor from the United States of America. Michael has been writing for GameRant since 2021 with a previous history of personal analytical writing. Michael is a lifelong ...
Virtual reality has plenty of hurdles to surpass before it reaches mainstream acceptance, among them is the need to be tethered to a computer for high-quality VR. So it's no surprise that wireless VR ...
Any fan of virtual reality can tell you that the technology is anything but perfect at the moment. Even the best VR controllers can be unintuitive to use, and we're still quite a ways away from ...