Researchers at Sony have created an artificial intelligence (AI) system capable of turning snippets of dialogue into fantasy “personas” that could be adapted for use as non-player characters in video ...
LOS ANGELES — For decades, video games have relied on scripted, stilted interactions with non-player characters to help shepherd gamers in their journeys. But as artificial intelligence technology ...
The Starfield persuasion system might not be as flashy as some of the game’s other features, but it’s certainly one of the most exciting ones. Giving players more ways to alter their playthrough using ...
My favorite Bethesda game quirk is how the world keeps trying to kill and maim everyone while they have conversations. When you purchase through links on our site, we may earn an affiliate commission.
James is a published author with multiple pop-history and science books to his name. He specializes in history, space, strange science, and anything out of the ordinary.View full profile James is a ...
This is an archived article and the information in the article may be outdated. Please look at the time stamp on the story to see when it was last updated. LOS ANGELES (AP) — For decades, video games ...