Tech visionaries sold us the bizarre idea of a ubiquitous metaverse. While we stay in the real world, glued to our phones, ...
Research of online victimization in the metaverse is sorely lacking. A new study explored harm in the metaverse and VR devices among a sample of 5,005 U.S. teens aged 13 to 17. Findings show a ...
Yeah, feels a bit harder to take it seriously when the company paying for the study has so much skin in the game. According to studies undertaken by consulting firm Deloitte (via Reuters), the ...
(Reuters) - The metaverse could contribute as much as $760 billion or about 2.4% to U.S. annual gross domestic product (GDP) by 2035, according to a study commissioned by Facebook owner Meta Platforms ...
For me, the unique selling point of the metaverse has always been a user’s ability to see and share digital renderings in three dimensions. And here’s just a small sampling of the kinds of information ...