Gaming brand HyperX has announced it’s currently developing a headset that will use AI to read your brain and boost your gaming performance.
Razer’s new AI-native headset features dual eye-level cameras and Snapdragon power — and it could succeed where the Humane AI Pin failed.
Gaming headsets are an important aspect to any gamer's setup. Sure, you can hear your audio through computer speakers or your TV's speakers, but in general, wearing one of the best gaming headsets ...
Gaming has become increasingly social. According to a 2022 report published by the Entertainment Software Association, 83% of gamers play with others, either online or in person. That’s up from 77% in ...
Despite still occupying a niche corner of the gaming market, VR tech continues to develop, bringing with it new headsets that are more powerful, more comfortable, and--more importantly--more ...
The SteelSeries Arctic 1 is a wireless headset with a frequency response of 20 - 20,000 Hz. It features a gaming-grade wireless 2.4 GHz connection that has low latency and a maximum range of 30 feet.
Rendering by Antonia De Rosa. Edited by 9to5Mac. Since beginning its efforts in 2015, Apple’s work on a mixed reality headset has been hit with a range of challenges that have pushed back the ...
Apple’s about to unleash its most important new product in a decade. Reality Pro, as it is rumored to be called, will be a VR headset like none other. No, I mean an AR headset. Wait, make that an MR ...
You can get enhanced audio and clear communication without spending too much with the best gaming headsets under $100. By Harry Rabinowitz Updated Feb 2, 2023 4:00 PM EST We may earn revenue from the ...
After weeks of research, the Game Rant team has rounded up a list of the top gaming headsets under $75 for every budget and need Updated on April 12, 2024 by Charlie Vin Tonny: The Logitech G335 Wired ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
When do we draw the line between “early adoption” and, uh, “regular adoption”? With virtual reality, maybe it’s right now. Years of sluggish sales had me convinced that virtual reality might disappear ...
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